Our Game

The City of Orlando has been a game location for over 25 years. Our current game has 'memory' of the previous chronicle. You are unlikely (though it is is possible) to run across a (reset) PC from the past chronicle, you are likely to run across PCs that are somehow related to the retired cast from the previous chronicle, and of course the ST staff will make use of the history of the city to bring levels of in-character stress and horror.. and just plain annoyances!

The Mood

In the bleak aftermath of devastation, Orlando stands as a charred shadow of its former self. One year ago, Hunters swept through the city like a merciless inferno, forcing the Kindred to flee or perish. Those who survived abandoned the city or were systematically eradicated under the relentless assault. In the months that followed, the Second Inquisition remained, armed with outdated intelligence that led them on fruitless hunts. Their efforts were subtly misdirected by mysterious Kindred who manipulated their assumptions, convincing them that Orlando’s vampiric presence had been purged. Satisfied with their supposed victory, the Inquisition left behind only a skeletal force to monitor the city—one ripe for new opportunists to seize. Sensing this vacuum of power, the Anarchs claimed Clermont, fortifying their newly won domain. Yet the shadows continued to harbor deeper secrets. A covert cadre of Camarilla survivors, led by the newly declared Prince Eugene Babbage, emerged from hiding. Having orchestrated the Inquisition’s misdirection from the sidelines, they established a tenuous reign over Orlando, supported by a sect too wary to allow further anarchic gains. Scarred by conflict, Orlando witnessed initial clashes dissolve into a precarious détente. Through calculated misdirection, the Camarilla inflated their apparent numbers, compelling the Anarchs to sign a fragile ceasefire. A neutral zone—neither truly safe nor trusted—was negotiated, a buffer meant as much to avert renewed Inquisition interest as to keep rival sects at bay. Now, the Camarilla summons Kindred from distant domains, luring them with the promise of a stake in Orlando’s dark streets. Yet beneath the allure lies the city’s blood-soaked past, a history any newcomer must navigate—or risk succumbing to it.

Hunter Level

The Hunter Level (1–10) functions similarly to the “terror level” in Arkham Horror, reflecting how closely Hunters are monitoring Orlando’s Kindred activities. Through influence and downtime actions, players can attempt to lower the Hunter Level. At Hunter Level 10, Orlando becomes too dangerous for Kindred to operate in. Level 3: [Rework in progress for V5] Level 6: [Rework in progress for V5] Level 9: [Rework in progress for V5]

Style of Play

Out of 10 Physical: 5 Mental: 7 Social: 8 Horror: 8

Character Creation

Sects Allowed: Camarilla Available Clans: Banu Haqim, Lasombra, Malkavian, Nosferatu, Toreador, Tremere, Ventrue, Brujah, Gangrel, Caitiff Starting XP: 60 XP per Game: 6 Additional Loresheets and Predator Types are provided in the House-Rule Mechanics section of the website.

Common Questions

Do I get any XP back when I retire or lose a PC? No. Exercise caution in PvP and PvE scenarios. Do I need Storyteller approval before spending XP? Yes. All XP purchases require tickets submitted through the website—no on-the-spot spending at live games. Can I go into XP debt? No.

Discipline Policy

Below are the guidelines for managing disruptive behavior among players in the Orlando By Night (OBN) community. These policies exist to maintain a respectful, enjoyable environment for all participants.

1. General Policy

  1. Accruing Strikes
  2. Reporting Incidents
  3. Scope of Enforcement
  4. Strike Records
  5. Threats of Violence and Related Actions
  6. Naming and Shaming
  7. Mediation and Dispute Resolution

2. Behaviors That Can Earn a Strike

  1. Disruptive or rude behavior in OOC General channels, especially if habitual.
  2. Negative metagaming that does not significantly alter the course of the game.
  3. Spite posting — roleplaying primarily to upset other players.
  4. Unwanted DMs (Ask first).
  5. Cheating.
  6. Altering character sheets without staff approval (adding mechanics or XP, removing flaws improperly).
  7. Negative metagaming that significantly alters the game’s course.
  8. Bullying — insulting, belittling, disparaging, or harassing another person.
  9. Lying to staff.
  10. Abusing staff — same as bullying but directed at staff members.
  11. Table-flipping or rage-quitting the server in a disruptive manner.

3. Behaviors That Result in a Permanent Ban

  1. OOC threats of violence
  2. Naming and shaming, including doxing
  3. Hate speech
  4. Sexual predation
  5. Gaslighting
  6. Catfishing as another character or player, especially if that player has been banned

4. Strikes and Consequences

Three-strike opportunity

  • Some major infractions may count for more than one strike.
  • Offenses on the permanent bans list do not get strikes; they result in immediate, permanent removal.

Fouls and verbal warnings

  • Before a first strike, staff may issue a foul (verbal warning).
  • Each foul is recorded, and staff can request the player take a “24” break if needed.

First strike

  • Issued after repeated fouls or if the infraction is severe enough.
  • The player must leave the server for one month, with no attendance at live or online sessions during that time.

Second strike

  • Given for very severe behavior or continued problems after a first strike.
  • The player must leave the server for three months, with no attendance at live or online sessions during that period.

Third strike

  • Implies the player has not improved or has committed another severe infraction.
  • The player must leave the server for six months, with re-entry subject to staff approval.

5. Staff Discretion

  • These guidelines serve as a benchmark for consistent enforcement.
  • Staff reserves the final decision on assigning strikes, delivering penalties, and determining whether an action warrants a specific consequence.
  • Rules-lawyering to evade disciplinary action is not acceptable.

By participating in Orlando By Night, you agree to uphold these standards and respect the decisions of staff. The collective goal is to maintain a safe, welcoming environment for all.